Unreal Engine Framework

 

Documentation

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Blueprint Tutorials

  • Notes Part 1
  • Notes Part 2

Notes:

  • Pure function: Setting (tick) in function. No exec pins
  • Node Clamp. Setting the min and max of a number

Documentation:

Blueprint Node Reference

https://docs.unrealengine.com/latest/INT/Resources/Showcases/BlueprintExamples/index.html?utm_source=launcher&utm_medium=ue&utm_campaign=uelearn

Event Dispatchers

Saving a game to a file

  • Blueprint-Communication-and-You-1220373635
  • if statement = branch node
  • BSP pain causing volumes
  • damage automatisch in UE, gebruiken voor geld?
  • Node event any damage 25.14
  • Direct communication: cast to
  • reference get actors off class
  • BP Interface Editor!! 49.50
  • SphereReacebyChannel
  • 1:02:06 right mouse Collapse to Macro!!!
    Use only function is access outside the BP is necessary
  • In output you can change the sequence of output pins
  • 1:06:31 Setting up which BP interface is received in the new BP
  • 1:11:00 collision box with collision settings as fake door
  • 1:13:00 show 3d widget!
  • 1.34:00 event dispatchers
  • Gekeken tot 1:40
  • 2:30 view options : show engine content
  • rotation movement
  • Destroy actor after picking up coin
  • open level
  • 30:00 game instance
  • Gekeken tot 31:46
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Test met trello

asasassa

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Animals

Tutorials

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Rain

Tutorials

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Ocean

Tutorial

https://github.com/UE4-OceanProject/OceanProject

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Underwater life

Turorials:

https://forums.unrealengine.com/showthread.php?61541-Community-WIP-Fish-Schooling-AI-and-Assets-Package-(Open-Source

 

 

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Materials

Tutorial

Lava
https://www.youtube.com/watch?v=H13BbNvKYjA

 

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Water

How to get the unreal watersystem programmable?

Documentation water

Different classes used for water

AActor

AWaterBody (file WaterbodyActor.h)

AWaterBodyRiver (file WaterBodyRiverActor.h)
This file also includes URiverGenerator

AMyWaterBodyRiver

AWaterMeshActor

UWaterSplineMetaData

functions:

virtual void InsertPoint(int32 Index, float t, bool bClosedLoop) override;
/** Update point at index by lerping metadata between previous and next key values */
virtual void UpdatePoint(int32 Index, float t, bool bClosedLoop) override;
virtual void AddPoint(float InputKey) override;
virtual void RemovePoint(int32 Index) override;
virtual void DuplicatePoint(int32 Index) override;
virtual void CopyPoint(const USplineMetadata* FromSplineMetadata, int32 FromIndex, int32 ToIndex) override;
virtual void Reset(int32 NumPoints) override;
virtual void Fixup(int32 NumPoints, USplineComponent* SplineComp) override;

FInterpCurvefloat is a struct

FInterpCurve

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Water-systems

List of the different water-systems on the island.  Wil be used for the instructural design, design island and assets

First attempt to build a water system in Unreal

  1. Waves at sea
  2. Tide at sea
  3. Currents at sea
    Erosion of beach
  4. Culvert at dike
    To discharge water from island to sea
  5. Pumping station with pipes
    To discharge water from island to sea
  6. Rainfall
    Is main source for supply of freshwater on the island
  7. Seepage
    From island to sea.
    From sea to groundwater.
  8. Groundwater
  9. Drainage pipes
  10. Ditches
    Discharge water to Pumping-station of culvert at dike
  11. Weirs
    To control waterlevel ditch
  12. Culvert in ditch
    When ditch has to cross road
  13. Lakes / surface water
    For storage of surplus of rainfall
  14. Sewer pipe
  15. Infiltration
    Infiltration sewer, Wadi, infiltration box, infiltration box
  16. Storage settling basin (BBB)
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