Update October 2017. After a long time following courses on how to build in Unreal Engine, I finally have started with building blueprints. Busy building a watersystem
Update may 2017. I have reactivated the project. Was too busy with ordinary work :-). I am following a course on Udemy (Unreal Engine 4: How to Develop Your First Two Games) to get my skills on a higher level.
PlayerInfo Stored and retrieved from server. Also contains the personal avatar settings.
Achievements player or group of players Assignments made by students and group of students. Stored and retrieved from server.
Chat Text From Client to PlayerController to a clients.
Input Calculator Input Calculator should be visible for the other avatars looking at the calculator
Data FD_Watersurface, FD_Sewer, FD_Sea, FD_Rain Calculations for these systems are made on each client. Changes in the systems are communicated to all clients (Gamestate? ) Each time a new player / client connects to the world, the current settings of the watersystems should be transferred to the new client.