Multiplayer in Blueprints

Turns out there are some problems with the series above. It is als old 2016
https://forums.unrealengine.com/unreal-engine/feedback-for-epic/documentation-feedback/102360-blueprint-multiplayer-video-series-is-teaching-a-lot-of-wrong-things

Somebody did a remake on the complete series in 2020 🙂 UE4.24

Notes:
– use of Interface instead of Cast
– bind variables in widget
– video 9 ; use clamp!
– video 10 ; use timer instead of tick.
– video 10 ; for loop is fastest in BP
– video 10 ; Do N
– video 12 : “Run on owning client” Graph, set reliable on true?
– video 12 : Variable Expose on Spawn
– video 15 : BP Format Text
– video 16 : Hide unconnected pins
– video 16 : change order variables, also for functions
– video 17 : keyboard t
– video 17 : Random Integer in Range
– video 17 : Event on Swap Player Controller
– video 19 : 35:00 Bind event to on Clicked
– video 19 : Online subsystem steam. bEnabled set to false, otherwise only steam can be used. Also use plugin Online Subsystem Steam
– video 20 : 3:40. For listenserver Use presence should be activated. For dedicated server it should be off!
– video 20 : Get Session Settings

Breakdown Framework

Breakdown FD_ConnectedPlayer Menu

Breakdown FD_PlayerInfo

Notes

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