Material for the surface water on the island
Uses Absolute World Position Node.
How to get the flow direction according to the direction of the channel?
With vertex color, you can control 4 values (red, green, blue, alpha) red = speed x green = speed y blue =? alpha =? I don’t get this working yet
I looked into different tutorials. In this page step for step my water material.
Tiling will be adjusted so that the “basic” block is 1 * 1 m. Each Branch in the FD_watersystem will have its own instance of the watermaterial. In BP I can set the parameters for each branch.
S Scalervector Append x and y
Small wave/ ripples by wind. So direction is based on wind. Swimmable water? Particles vertex painting
In my case it is mirrored
To get a multiplayer working properly replication is important. Until now I have no knowledge on replication?
Aim is to use blueprints
Server site form amazon. The nice thing is that you pay per hour.
I have bought the level
tutorial from hourences.In this post the notes (things I want to remember) when watching the tutorials.
Video chapter 1, basics
Navigate in editor by using left mouse, right mouse and both. With this methode, use high camera speed
Alt and mouse for staying looking at object.
Ctrl + right mouse : move object y-axis (green)
Ctrl + left mouse : move object x -axis (red)
Ctrl + both mouse : move object z axis (blue)
Ctrl + Shift …… Camera will follow the object
Spacebar : rotation mode
2 x Spacebar : scale mode
copying: Ctrl C / V, Ctrl + W, Alt
Video 2 building
With BSP textures, select all faces and choose align in the proprieties box.
Mesh, duplicate mesh, place on the proper location and replace by proper mesh.
Size of objects 5 10 …same as the grid
Ctrl Shift G is temporary ungroup to take out one part. Finish with Ctrl Shift G again.
Video 3 landscape
With landscape : change lod in details to increase performance.
Afterwards you can add landscape