Learning Fluid Dynamics in a online multiplayer immersive 3D/VR learning environment

I want to build a Virtual World in Unreal Engine,  with the purpose of educating Fluid Dynamics.  Still, a lot of work has to be done.

Update 7 june 2020.
Version 0.01. Simple prototype dedicated server and clients running om a server at Avans University. Looks a bit weird, but this is a milestone for me.

v0.01

Update June 2020
Starting for the third time. read my thoughts.

Update 2019 First video on the project

Update June 2018
Followed several online courses on using blueprints in Unreal Engine.
See https://unreal.fluiddynamics.eu/main-water-system-in-unreal/

First video will follow soon?

Update October 2017. After a long time following courses on how to build in Unreal Engine, I finally have started with building blueprints. Busy building a watersystem

Update may 2017. I have reactivated the project. Was too busy with ordinary work :-). I am following a course on Udemy (Unreal Engine 4: How to Develop Your First Two Games) to get my skills on a higher level.

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