Online Multiplayer

I made a mistake by starting to build my game and then at some point tried to get the game running as an online multiplayer. I could not get this working. So I changed my strategy. First get a simple multiplayer game running on a VPS, then step by step make changes. I use perforce as source control, so I always can go back to a solution that works as a multiplayer.

Building the multiplayer game on a Windows VPS and getting it to work.

Building and programming the multiplayer (replication) in C++ en BP

Debugging Multiplayer

Coding in C++

Udemy Unreal Multiplayer Master

Next links are not used by me anymore

Building on Amazon gamelift

Building on linux server

Multiplayer in Blueprints

Using Docker

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