Online Multiplayer

Replication in Unreal

The solution I am currently working with is SpatialOS. The only problem at this moment is that, my project is in UE4.22. SpatialOS works with 4.20. In June they will update to 4.22.

https://docs.improbable.io/unreal/alpha/index

https://improbable.io/blog/introducing-the-session-based-example-project-for-the-spatialos-gdk-for-unreal

Notes on SpatialOS

  • Windows + R type control = activate systems (configuratiescherm)
  • I had to change system variable named UNREAL_HOME
  • ALT + TAB Switch between 2 windows
  • Each Time : schema, snapshot and start
  • Base on Unreal 4.20.3
  • It is also compiling for Linux

Building a dedicated server in Unreal. It works, but I need a online server to put the program on. Dedicated online servers are expensive.

Building Dedicated Server

Gamelift is a service by amazon. You pay per hour

Tutorial Gamelift

Based on the next tutorial I made contact with steam. But this is only about communication. It is not a dedicated server. So Steam is not going to work for me.

Tutorial Steam

Steam support in Unreal Engine

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