Online Multiplayer

I made a mistake by starting to build my game and then at some point tried to get the game running as an online multiplayer. I could not get this working. So I changed my strategy. First get a simple multiplayer game running on a VPS, then step by step make changes.

Dedicated Server Project Fluid Dynamics (prototype)

Dedicated Server for Dummies

Building the multiplayer game on a Windows VPS and getting it to work.

Multiplayer in Blueprints
Building the lobby and menu setting for acces through Steam

Building and programming the multiplayer (replication) in C++ en BP

Debugging and optimisation

Coding in C++

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