In next serie we start at the end, the menu showing Player Info. Then we follow “upwards” to the higher “levels”
FD_ConnectedPlayer Menu
![](https://unreal.fluiddynamics.eu/wp-content/uploads/2020/10/image-3.png)
![](https://unreal.fluiddynamics.eu/wp-content/uploads/2020/10/image-1-1024x400.png)
Adds Info from PlayersInfo : Instance editable
FD_ConnectedPlayer is called in FD_LobbyMenu : Event UpdatePlayerWindow
![](https://unreal.fluiddynamics.eu/wp-content/uploads/2020/10/image-1024x396.png)
UpdatePlayerWindow is called in FD_LobbyPC event AddPLayerInfo
Event runs only on client.
![](https://unreal.fluiddynamics.eu/wp-content/uploads/2020/10/image-2-1024x229.png)
AddPlayerInfo is called in FD_LobbyGM Event EveryoneUpdate
![](https://unreal.fluiddynamics.eu/wp-content/uploads/2020/10/image-4-1024x301.png)
EveryoneUpdate is called in
– FD_LobbyGM event Onlogout
– FD_LobbyPC event CallUpdate (Runs only on Server)
![](https://unreal.fluiddynamics.eu/wp-content/uploads/2020/10/image-5-1024x273.png)
CallUpdate is called in
– FD_LobbyMenu event UpdateStatus (changes the Ready Status)
– FD_LobbyPC event AssignPlayer (runs only on client)
![](https://unreal.fluiddynamics.eu/wp-content/uploads/2020/10/image-6-1024x289.png)
Only PlayerCharacter and CharacterImage are added, not the PlayerName
AssignPlayer is called in FD_LobbyPC event AssignSelectedCharacter (runs only on server)
![](https://unreal.fluiddynamics.eu/wp-content/uploads/2020/10/image-7-1024x172.png)
Only PlayerCharacter and CharacterImage are added, not the PlayerName
Assign Selected Character is called in FD_CharacterSelection Menu
This is the start of selecting the avatar of the character
![](https://unreal.fluiddynamics.eu/wp-content/uploads/2020/10/image-8-1024x429.png)
Only PlayerCharacter and CharacterImage are added, not the PlayerName