Water material

Ocean

Surface water

I looked into different tutorials. In this page step for step my water material.

Notes:

Result:

Tiling will be adjusted so that the “basic” block is 1 * 1 m. Each Branch in the FD_watersystem will have its own instance of the watermaterial. In BP I can set the parameters for each branch.

  • S Scalervector
  • Append x and y

Future optimisations

  • Small wave/ ripples by wind. So direction is based on wind.
  • Swimmable water?
  • Particles
  • vertex painting
In my case it is mirrored
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Tutorials Materials / Shaders

New feature virtual texturing in UE4.23

Blogpost

Notes with the Unreal tutorial om materials

  • Parameter collections
  • Merged Maps
  • Material Functions

https://docs.unrealengine.com/en-US/engine/rendering/materials/functions/reference/texturing

Screenshot from Vertex painted Flowmaps

Material World Position

WorldAlignedTexture
WorldAlignedTexture

Notes with the video

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