Water material

Ocean

Surface water

I looked into different tutorials. In this page step for step my water material.

Notes:

Result:

Tiling will be adjusted so that the “basic” block is 1 * 1 m. Each Branch in the FD_watersystem will have its own instance of the watermaterial. In BP I can set the parameters for each branch.

  • S Scalervector
  • Append x and y

Future optimisations

  • Small wave/ ripples by wind. So direction is based on wind.
  • Swimmable water?
  • Particles
  • vertex painting
In my case it is mirrored
Share Button

Tutorials Materials / Shaders

New UE5

I am following 2 courses on Udemy

https://www.udemy.com/course/unreal-engin5-one-course-solution-for-material/

https://www.udemy.com/course/unreal-5-materials-part-1-environments/

Notes:

  • Palete on the right side showing all nodes and the shortcuts!
  • Clean Graph tab
  • Hide unrelated tab. switch on. Also lock
  • Spacebar for Previewing : Edit->Editor->Keyboard shortcuts->Start previewing node->Spacebar
  • Align nodes with shift + WASD
  • Ctrl + D is dublicate

World alignment Texture.

Old? UE4

New feature virtual texturing in UE4.23

Blogpost

Notes with the Unreal tutorial om materials

  • Parameter collections
  • Merged Maps
  • Material Functions

https://docs.unrealengine.com/en-US/engine/rendering/materials/functions/reference/texturing

Screenshot from Vertex painted Flowmaps

Material World Position

WorldAlignedTexture

Notes with the video

Share Button