32. Are real-world psychics rules applied? |
Archetype Guided Tour
30. Is there a tour by the teacher? |
31. Is there a tour, without the teacher, were the objects are explained? |
Archetype Role Play / Assume a Role
25. Are there different roles? |
26. Is the environment according these roles? |
27. Are teacher and student at the same time present in the virtual world? |
Lifelike Avatars en Third-Person Perspective
22. Are there enough opportunities to get used to using the avatar? |
23. Is the third-person perspective used? |
24. Does the avatar looks like the real person?? |
Collaboratively Motivated
19. How will collaborative and co-creation action on the part of the teams be incented and rewarded? |
20. Is the reward intrinsic or extrinsic? |
21. How is personal reflection accommodated in the design? |
Consequentially Experienced
16. How will participants be required to demonstrate their ability to perfom? |
17. How is iterative trail and error and feedback built into the learning experience? |
18. What are the consequences of failure for the participant? |
Action Oriented
14. What is the set of episodic activities that will immerse the participants in the learning experience? |
15. What are the key actions and interactions within these episodes that trigger teachable moments for the participants? |
Discovery Driven
12. What is the minimum set of guidelines that need to be established to catalyze action within the learning experience? |
13. What information of incentives can be selectively revealed within the learning experience to motivate engagement and collaborative action within the experience? |
Contextually Situated / Authentic Environment
10. What situational contexts best accommodate the learning objectives of the intervention? |
11. What is the role of the facilitator, other participants, and the environment itself in creating an authentic situational context for learning? |
Participant Centered
7. Does the design place the participants in the center of the experience? |
8. What roles do the participants play in the experience? |
9. What actions and interactions can the participants take to encounter teachable moments within the experience? |