Archetype Operational Application

32.   Are real-world psychics rules applied?
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Archetype Guided Tour

30.   Is there a tour by the teacher?
31.   Is there a tour, without the teacher, were the objects are explained?
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Archetype Role Play / Assume a Role

25.   Are there different roles?
26.   Is the environment according these roles?
27.   Are teacher and student at the same time present in the virtual world?
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Lifelike Avatars en Third-Person Perspective

22.   Are there enough opportunities to get used to using the avatar?
23.   Is the third-person perspective used?
24.   Does the avatar looks like the real person??
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Collaboratively Motivated

19.   How will collaborative and co-creation action on the part of the teams be incented and rewarded?
20.   Is the reward intrinsic or extrinsic?
21.   How is personal reflection accommodated in the design?
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Consequentially Experienced

16.   How will participants be required to demonstrate their ability to perfom?
17.   How is iterative trail and error and feedback built into the learning experience?
18.  What are the consequences of failure for the participant?
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Action Oriented

14.   What is the set of episodic activities that will immerse the participants in the learning experience?
15.   What are the key actions and interactions within these episodes that trigger teachable moments for the participants?
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Discovery Driven

12.   What is the minimum set of guidelines that need to be established to catalyze action within the learning experience?
13.   What information of incentives can be selectively revealed within the learning experience to motivate engagement and collaborative action within the experience?
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Contextually Situated / Authentic Environment

10.      What situational contexts best accommodate the learning objectives of the intervention?
11.      What is the role of the facilitator, other participants, and the environment itself in creating an authentic situational context for learning?
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Participant Centered

7.      Does the design place the participants in the center of the experience?
8.      What roles do the participants play in the experience?
9.      What actions and interactions can the participants take to encounter teachable moments within the experience?
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