Water

Adding post proces volume to BP

https://answers.unrealengine.com/questions/435740/collision-on-post-process-volume.html

https://answers.unrealengine.com/questions/259253/adding-a-post-process-volume-to-a-blueprint.html

https://wiki.unrealengine.com/Swimmable_Water_Volume_Tutorial

https://wiki.unrealengine.com/index.php?title=Water_Shader_Tutorial

Notes:

  • Project settings / rendering /  lighting : Generate Mesch Distance Fields should be enabeld.
  • Distance field does not work with skeleton, so you need to put a cilinder at the character.

http://www.worldofleveldesign.com/categories/ue4/materials-starter-content-water-instance.php

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